Describe a Time You had to Design within a Set of Constraints that Affected Your Vision for the Solution.

As a “go-getter”, I am often tasked with the “special” projects. For example, just before Thanksgiving 2015, the CEO asked me to build a new website for the company. As the Design Manager, it was my responsibility to accomplish this large project. I reminded him, at that time, that we had not replaced the open position of Web Developer. He said, "You do it." I asked him for 90 days, he said, “I need it by the end of December.” I asked for additional resources and was told that I could have the Graphic Design intern.

Long story short, after working Thanksgiving, Christmas, and New Year’s Day, we launch the new website. It took 31 business days and more than 40 hours of overtime from yours truly. I did manage to have access to a back end developer for 5 days prior to launch which was a huge help. The site was excellent; however, it has many inefficiencies now, so I removed the link from my portfolio.

To accommodate the CEO and meet the incredible deadline, I was able to purchase a library of code to canalize and knit together the new website. The CSS file alone is over 6000 lines. I spent three days just reading the CSS, Bootstrap files, Modernizer, etc. This was no small task.

In summation, designing “special projects” with constraints on resources occurs at most work places; however, when the process is “always” compressed it leads to a drop in quality, longevity and stability. In this case, the drop in the quality of the visual design, the longevity with respect to its SEO rating, and the stability with respect to its responsiveness.

Interview Project
This is a screen grab from a stand up review with the purpose of showing improvements and also highlighting scope creep. To my dismay, the creep kept creeping.

In the future, projects like these should require documenting a proper process from the start, and continue on a daily basis, regardless of who assigns the project. In this case, it would not have made a difference, since ultimately the new site was a prelude to a very large reduction in force companywide just after launch. However, the take away was powerful. Documentation may appear to be a time drain, but it is actually the lifeblood of the project and future projects. Documentation becomes a measuring device, a stencil, a guidepost for future endeavors.

My Resume

Interview Project 3 for Mobile

Proposed "Toyz APP"

Introducing "The Toy Box," a revolutionary way of buying toys, this mobile application will have features that will closely resemble a social media "toy box."

Showing a low-fidelity overview of my proposed UX (text and sketches) that explains the idea.

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Interview Project 2 for Mobile

Provide One User Flow

This brief project asked to design a user flow following a brief "client request."

Watch In Vision Walk Through in New Window

Interview Project 3 for Mobile

UX/UI Redesign

This simple UX/UI assignment involved a redesign with some extended sort features. Due to time constraints, this was less than a half day of effort.

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